Digital Design

Aim

This unit of study introduces explorative and creative thinking expressed through the application of digital software to design propositions. Students will explore vector and raster based software as design tools for specific formats and communication objectives. Students will develop the ability to use digital software for the development and execution of visual communication for print and screen formats.

Unit learning outcomes (LOs)

After successfully completing this unit, students should be able to:

  1. analyse and apply digital processes to design decision-making
  2. identify and use appropriate digital software to execute intended design outcomes
  3. apply vector and raster oriented design software as design tools to achieve visual communication objectives
  4. develop and document individual visual communication concepts and outcomes framed by a project brief
  5. produce creative design outcomes in a digital environment with reference to appropriate software use, file format and management and context of output.

 

Key generic skills

You will be provided with feedback on your progress in attaining the following generic skills:

  • Analysis and enquiry skills.
  • Problem solving skills, including the ability to tackle unfamiliar problems.
  • Creative thinking.
  • Visual communications skills.
  • Organisation skills.
  • Ability to work independently.
  • Skills in systems thinking.

Set text

There is no individual set eText for this unit. Essential readings are provided in electronic format, within the weekly learning materials.

Unit improvements

Swinburne Online strives to continuously improve our units in order to provide a high-quality student experience. Feedback received via the Student Feedback Survey and from our online teaching staff has resulted in improvements being made to this unit. Since this unit’s previous delivery we have updated it to include the following:

  • Improved accessibility for users of screen readers adhering to WCAG 2.0 Level A standards. This is inclusive of transcripts and/or captions available for Swinburne Online-created resources.

Active learning

You will be engaged in an active learning environment, undertaking regular online activities, guided through the learning process by expert teaching staff who provide regular feedback. On average you will need to dedicate eight hours each week for your learning that includes readings, discussion with peers, and assessment.

Assessment

Assessment task Word count/time limit (+/- 10%) Individual/team task Related learning outcomes (LO) Weighting Due date
Project 1: Flying circus

(Submission 1)

N/A Individual 1, 2, 3, 4, 5 5% 5pm AEDT Monday 2 January 2017 (Week 7)
Project 1: Flying circus

(Submission 2)

N/A Individual 1, 2, 3, 4, 5 45% 5pm AEDT Monday 13 February 2017 (Exam week)
Project 2: Splash screens

(Submission 1)

N/A Individual 1, 2, 3, 4, 5 5% 5pm AEDT Monday 23 January 2017 (Week 10)
Project 2: Splash screens

(Submission 2)

N/A Individual 1, 2, 3, 4, 5 45% 5pm AEDT Monday 13 February 2017 (Exam week)

Minimum requirements to pass this unit of study

In order to achieve a pass in this unit of study, you must:

  • complete and submit all items of formal assessment listed above
  • achieve an overall 50% minimum pass mark.

Submission requirements

Ensure you are aware of the submission requirements of each assessment task – see the Assessment section of this unit. Always keep a copy of all assessment tasks that are submitted. Please note: Students may not submit work previously assessed in any unit.